yes it would be helpful I tried it on my laptop but it comes up as a file and when I click on it it comes up with lick adio and like its a template or something.
This is so great…AMAZING!!! Love it so much I love your art and the fast-paced style game. It really save my time (though I still spent hours to unlock all endings
love the cute cute monster pet 🤤
And hold on, this is made by rpg maker??so unbelievably amazing(twice
Thank you sooo much for this game! I've been having fun with it, exploring various endings. I have already unlocked 20 of them, but I have absolutely no clue how to unlock the only one left. My situation is the same as someone commented before - already got A to R and the second F and R. (The L thing is interesting and I'll seriously think about that lol). Kind of struggling and really hoping for some tiny hints :P
Honestly I downloaded bc I saw ManlyBadassHero promote it and I was like 'damn thats hitting all the monster lover in me' and man this game does not disappoint TT. Girlie knows I'll hopefully be making fanart and obsessing over this!
I really enjoyed the game - the messed up and cute story, mostly cute art, and figuring out the logic of what determines different endings.
I found one ending from A to Q each and two different R endings - 19 in total. Can I get a hint for which 2 endings I'm missing? I really want to find them all.
Edit: found second F ending. Only 1 to go, but I'm out of ideas.
how many phases are there please ive been trying i want to know if my efforts are futile please i havent gone outside its been days oh god why is your game so good
So I installed both gothic fonts but don't know how to open and play the game from there. Can someone suggest what I should do? I really want to play but can't seem to open it.
Have you install the font properly? Like- open the VL Gothic font (just double click it) in Font folder inside the game's folder, and then press instal on corner up left where new windows open?
If you have and you still have trouble, can you specify what's wrong?
At what point are you having a problem opening it? I can probably help you figure it out, since i got it open fine. if it's getting the .rar file open, you're gonna need WinRar to extract it. If it's the problem with the "VL Gothic" font, you need to go into the font folder in the game files and right click and hit "install" on both "Vl gothic" fonts.
Go into the actual files of the game. If you're using the itch desktop app you can click the cog symbol next to "Launch", and then press "Manage", and then "Open folder in explorer".
Next go to Template > Font. In Font there should be "VL-Gothic-Regular" and "VL-PGothic-Regular". Open these files, and press the "Install" button on the top left. Make sure you install both of them.
The moment I saw the thumbnail for ManlyBadassHero's playthrough I knew I had to play this. Something about this game just makes my brain buzz in all the right ways.
The gameplay is short and sweet, the art is really hot pretty, the English is a little broken but it isn't a problem.
All in all, a good game to play during a lazy afternoon.
I'm not sure how easy this would be with the program you used to make the game, but this game could really benefit from having a save file so you make a list of all the endings you've gotten in the past. The game just has so many endings it's really hard to keep track of which ones I've unlocked and which ones I want to try to explore next.
I'm suggesting to add a save file solely to have a tab where all the previous unlocked endings are. Even just a little icon of the ending with the letter ending next to it would be super helpful (you could just use grey question marks or something for the ones that players still need to find). You can also maybe add a description of how you generally get to the ending if the player clicks on one they already unlocked? I'm not sure if that would take away from the experience though.
That is an interesting thought tho, never exactly thought of that by how short this game is. Tho not sure about the implementation if whenever it would take away the experience. Would making a written/drawn guide (a pdf maybe?) would help? (Maybe I can slip in one or two illustration as extra, who knows?)
Sort of like- instruction manual yunno? What do you think? :0c
First thing I'd like to mention, is that your game is more "small" than it is "short". Even though the premise is simple and runs are only 1 minute long, it does take some effort to find a good deal of the endings. I spent about 40 minutes on your game and didn't find all the endings (which is good because I was having fun the whole time; the unknown endings gave me a reason to keep playing).
It's small in the sense that the scope isn't very extreme, you just click buttons for one minute and then read and look at cool art, but not short because finding those endings can take some time comparatively.
When I played your game, I ended up keeping track of the endings I had previously gotten on a white board. I just wrote the letter, the name, and a quick summary of what I did to achieve it. I did this because it was too hard to juggle my previous endings around in my head because eventually I had gotten probably like 15 or so of them. It was hard to remember what I did in the past and was hard to think of new ways to proceed.
That being said, I do believe me taking notes is probably a lot more than most people will do. I imagine a lot of people who play the game will just try to cram everything in their head and then eventually stop because it's too hard to continue. This is bad because finding the endings in your game was really fun! You should do everything you can to encourage players to keep searching for endings. Your game isn't challenging at all, so I think players not knowing how to continue will serve more to frustrate them rather than make them feel more rewarded by challenge. Homegrown Pet is essentially the opposite of a 'rage' game like "Getting Over It With Bennet Foddy" or "Cuphead". This is just my own observation about your game though, so I'm not sure if other people will find other aspects more enjoyable or play the game differently than I did. These frustrations the player may have is arguably their own doing, but in game design any frustration for any reason is bad. I do think they're really really light frustrations, maybe frustration is too strong of a word, but they're not good nonetheless.
So essentially what I had in mind was a way to give everyone notes because they probably won't do it on their own. More specifically, a non-intrusive guideline to keep the player organized. Like instead of having a how to play screen at the beginning you could have a home page with a "Play/Start New Run", "How to Play", and "Previous Endings" buttons for example. When you click the "Previous Endings" button, it shows you 21 boxes with their letters next to them. The ones the player has never gotten would be gray with a ? icon, the ones they have would have some other icon. Like maybe a picture of a book for the bookworm humanoid ending, or maybe even just a zoomed in picture of their face for example.
Keep in mind all of what I just said is extremely hypothetical, and mostly just what I would personally add. Everything is completely at your discretion.
I suggest this for two main reasons. The first is obviously to lessen frustrations of the players, but secondly is to give the player a tangible reward. If the player can physically see an unknown ending and then see it filled in later, they will experience a sense of reward for their time and effort spent searching for that ending. It's also just really satisfying to complete a "To-Do List", and it gives the player a reason to become a completionist.
You could make a written guide for the players, but I personally think that would be overkill. At least if not done correctly. I'm assuming you mean like a complete answer sheet to all the endings. Part of the fun comes from finding the endings yourself, and if you have a resource that tells you how to do that it would just become pointless.
With these kinds of games it's inevitable that some people will look for, and find, the answers somewhere online. But you giving answers is different. People going online to find answers is 'cheating', and they know that. But when you give it to them it's 'part of the game'. This would encourage people to find the endings through an answer sheet, which makes the game less fun, and then blame you for making the game unfun.
Kind of like if someone uses wall hacks in Super Metroid they're the only person to blame for making the game unfun, but if the developers gave you a gun that one shot everything it would be the developers fault.
With all that being said, I do think a guide like this implemented correctly could be completely fine and even helpful. As long as you are very adamant about the guide you made being external from the game itself, it should be fine. You could post a guide online or something, just probably not accessible within the game.
Lastly, keep in mind that I'm just one person. These are all my personal observations and I play and enjoy games in my own unique way. I tried my best to think of what's best for your average Joe, but I could easily have missed some important insights that others wouldn't have. I hope you listen to what I have to say, but I also strongly suggest you get other insight from more people too.
Your game was really fun and I had a blast playing it! Keep up the good work.
I agree! This game was so cute and fun! I really enjoyed it, even though it's super simple in design. The effort it takes to achieve all endings makes it very replayable! Honestly, I definitely recommend it, whether you're looking for a quick play or going the completionist route. Simple gameplay, fantastic art, very intriguing characters and story! A good game for sure!
Since it was a short project, I expect you won't come back to it. If you ever decide to, though, I agree with Matt10y that a few simple additions would make it more enjoyable; number 1 being a way to track your endings.
1) Tracking Endings - An additional space to view which endings have been found. This could be as simple as a list of the letters and a way to mark them off as they are found, but the best/more complex option would be more along the lines of what Matt10y mentioned. I would love to be able to replay just the ending from that page, too, since some of the endings are very similar, with just a few dialogue changes. Not sure how difficult that is to code, though, so I don't wanna press the complexity too much.
2) Menu/Homescreen - being able to start the game, see endings you've collected, and view the How To Play instructions. Pretty simple in theory, but would add a layer of quality to it.
3) Skip the instructions - considering how many times you have to replay, a skip button or (even better) a how-to on the main menu seperate from the play option would ease some of the tediousness when looking for those few elusive endings. Not a huge deal, since the instructions are short, sweet, and cute, but I think it would really help up the game to a more 'professional' level.
The moment the pet evolve into stage 2 evolution (shape like a dog, have 4 feet), the next evolution is very heavily depended on whenever you feed him a lot of [HUMAN FLESH] or not. (You are what you eat afterall)
After that variation of ending is depends on how much you feed him said flesh and/or feed him sweets that he like.
I do think you should put these instructions in place of the "Don't forget to download VL Gothic to start the game" phrase.
As it is right now it's pretty vague, and not everyone knows how to install a font or where the font is. Just mention the font is already downloaded and in the game files, but still that we need to actually install it.
Also, this game is really cool! Keep up the great work man!
I've also noticed that if you download the game from a browser, it gives a blank RAR file. But if you download it from the itch io app, it will give you the game files and from there download the fonts. Don't know if this is just me.
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I kept trying to get it to download but it keeps failing ;- ;'
is there anything wrong? Maybe I can help you troubleshoot it.
yes it would be helpful I tried it on my laptop but it comes up as a file and when I click on it it comes up with lick adio and like its a template or something.
Yes, the game is inside the file. After you manually download the font, you can just click .exe and start the game ^ ^
I tried that but it did not work 😕
Can you specify what happened?
This is so great…AMAZING!!! Love it so much I love your art and the fast-paced style game. It really save my time (though I still spent hours to unlock all endings
love the cute cute monster pet 🤤
And hold on, this is made by rpg maker??so unbelievably amazing(twice
Thank you sooo much for this game! I've been having fun with it, exploring various endings. I have already unlocked 20 of them, but I have absolutely no clue how to unlock the only one left. My situation is the same as someone commented before - already got A to R and the second F and R. (The L thing is interesting and I'll seriously think about that lol). Kind of struggling and really hoping for some tiny hints :P
downloaded both fonts, although idk how to open the game, tried opening exe, and other stuff but nothing opens
Have u downloaded and extracted the file via WINrar? If you haven't you'll need to do so TT
Have you manually installed the font as well?
I want to play this game on my phone but I'm so sorry :(Ở
Honestly I downloaded bc I saw ManlyBadassHero promote it and I was like 'damn thats hitting all the monster lover in me' and man this game does not disappoint TT. Girlie knows I'll hopefully be making fanart and obsessing over this!
oml same -A-
Awwh thank you O ,O)
I'd love to see your fanart when you do finish it. You may tag me on my twitter so I can see it. I be very happy to see it uwu
This is such a good game. It makes me very happy. Your art style is amazing.
I really enjoyed the game - the messed up and cute story, mostly cute art, and figuring out the logic of what determines different endings.
I found one ending from A to Q each and two different R endings - 19 in total. Can I get a hint for which 2 endings I'm missing? I really want to find them all.
Edit: found second F ending. Only 1 to go, but I'm out of ideas.
I haven't found most of the endings like you have but maybe there's a second L ending? (just guessing)
Have you manually install the font?
What happened to the game? Did it show pop out window about certain warning? Or is it simply just black screen?
Im new to this so where do I find the VL Gothic (I do not have itch.io downloaded btw)
VL Gothic can be found in game file inside Font folder. Please manually instal the font :0c
And where is the font folder😅
I have packed it inside the game folder.
Download the VL gothic font on your computer.
Go the the game files and find the VL Gothic font. Template > Font. In Font there should be "VL-Gothic-Regular" and "VL-PGothic-Regular".
Install it onto your computer by double click on the files.
Where can I download that VL gothic font?
how many phases are there please ive been trying i want to know if my efforts are futile please i havent gone outside its been days oh god why is your game so good
There is only 2 evolution tree, and evolution through 2 level after the dog phase.
Thank you very much for playing my game, sorry it is indeed very short (what im trying to achieve with this game is value of replaybility)
pls don't forget take a walk outside 😭😭
So I installed both gothic fonts but don't know how to open and play the game from there. Can someone suggest what I should do? I really want to play but can't seem to open it.
Have you install the font properly? Like- open the VL Gothic font (just double click it) in Font folder inside the game's folder, and then press instal on corner up left where new windows open?
If you have and you still have trouble, can you specify what's wrong?
what PC File Explorer play Maybe how ?
File Explorer is part of your system to open files (I'm sorry idk how to explain it properly)
Just open your windows tab on your pc, you'll find a 'File Explorer'
no matter what I do and how much I want to play, I can't open the game. maybe short toturial?
At what point are you having a problem opening it? I can probably help you figure it out, since i got it open fine. if it's getting the .rar file open, you're gonna need WinRar to extract it. If it's the problem with the "VL Gothic" font, you need to go into the font folder in the game files and right click and hit "install" on both "Vl gothic" fonts.
This game was a lot of fun, nice monster designs, really enjoyed playing it ^-^
Where do I download VL Gothic?
Go into the actual files of the game. If you're using the itch desktop app you can click the cog symbol next to "Launch", and then press "Manage", and then "Open folder in explorer".
Next go to Template > Font. In Font there should be "VL-Gothic-Regular" and "VL-PGothic-Regular". Open these files, and press the "Install" button on the top left. Make sure you install both of them.
Thank you !
Really loved this game,the body horror is great!
what program did you used to make this game btw?
I made it using rpg maker vx ace! ^ ^
theres so much endings!!! i love this! thank you for making this game!!!!! <3333
Wonderful game, and the artstyle, oof just amazing, Hector is just too handsome
kinda sad i can't try it myself on mac
Sorry, I don't think I can make a max version of it. I still don't know how to properly export it for mac yet ;; -;;
The moment I saw the thumbnail for ManlyBadassHero's playthrough I knew I had to play this. Something about this game just makes my brain buzz in all the right ways.
The gameplay is short and sweet, the art is really
hotpretty, the English is a little broken but it isn't a problem.All in all, a good game to play during a lazy afternoon.
Yooooo my boy Hector is so cute wth??? Can I make a fanart of him and my OC in one of the endings?
Definetly! If you going to upload it on twitter, please do tag me @3s_ghost (I want to see what your oc doing with Hector too owo)
I'm not sure how easy this would be with the program you used to make the game, but this game could really benefit from having a save file so you make a list of all the endings you've gotten in the past. The game just has so many endings it's really hard to keep track of which ones I've unlocked and which ones I want to try to explore next.
I'm suggesting to add a save file solely to have a tab where all the previous unlocked endings are. Even just a little icon of the ending with the letter ending next to it would be super helpful (you could just use grey question marks or something for the ones that players still need to find). You can also maybe add a description of how you generally get to the ending if the player clicks on one they already unlocked? I'm not sure if that would take away from the experience though.
That is an interesting thought tho, never exactly thought of that by how short this game is. Tho not sure about the implementation if whenever it would take away the experience. Would making a written/drawn guide (a pdf maybe?) would help? (Maybe I can slip in one or two illustration as extra, who knows?)
Sort of like- instruction manual yunno? What do you think? :0c
Sorry about the upcoming wall of text.
First thing I'd like to mention, is that your game is more "small" than it is "short". Even though the premise is simple and runs are only 1 minute long, it does take some effort to find a good deal of the endings. I spent about 40 minutes on your game and didn't find all the endings (which is good because I was having fun the whole time; the unknown endings gave me a reason to keep playing).
It's small in the sense that the scope isn't very extreme, you just click buttons for one minute and then read and look at cool art, but not short because finding those endings can take some time comparatively.
When I played your game, I ended up keeping track of the endings I had previously gotten on a white board. I just wrote the letter, the name, and a quick summary of what I did to achieve it. I did this because it was too hard to juggle my previous endings around in my head because eventually I had gotten probably like 15 or so of them. It was hard to remember what I did in the past and was hard to think of new ways to proceed.
That being said, I do believe me taking notes is probably a lot more than most people will do. I imagine a lot of people who play the game will just try to cram everything in their head and then eventually stop because it's too hard to continue. This is bad because finding the endings in your game was really fun! You should do everything you can to encourage players to keep searching for endings. Your game isn't challenging at all, so I think players not knowing how to continue will serve more to frustrate them rather than make them feel more rewarded by challenge. Homegrown Pet is essentially the opposite of a 'rage' game like "Getting Over It With Bennet Foddy" or "Cuphead". This is just my own observation about your game though, so I'm not sure if other people will find other aspects more enjoyable or play the game differently than I did. These frustrations the player may have is arguably their own doing, but in game design any frustration for any reason is bad. I do think they're really really light frustrations, maybe frustration is too strong of a word, but they're not good nonetheless.
So essentially what I had in mind was a way to give everyone notes because they probably won't do it on their own. More specifically, a non-intrusive guideline to keep the player organized. Like instead of having a how to play screen at the beginning you could have a home page with a "Play/Start New Run", "How to Play", and "Previous Endings" buttons for example. When you click the "Previous Endings" button, it shows you 21 boxes with their letters next to them. The ones the player has never gotten would be gray with a ? icon, the ones they have would have some other icon. Like maybe a picture of a book for the bookworm humanoid ending, or maybe even just a zoomed in picture of their face for example.
Keep in mind all of what I just said is extremely hypothetical, and mostly just what I would personally add. Everything is completely at your discretion.
I suggest this for two main reasons. The first is obviously to lessen frustrations of the players, but secondly is to give the player a tangible reward. If the player can physically see an unknown ending and then see it filled in later, they will experience a sense of reward for their time and effort spent searching for that ending. It's also just really satisfying to complete a "To-Do List", and it gives the player a reason to become a completionist.
You could make a written guide for the players, but I personally think that would be overkill. At least if not done correctly. I'm assuming you mean like a complete answer sheet to all the endings. Part of the fun comes from finding the endings yourself, and if you have a resource that tells you how to do that it would just become pointless.
With these kinds of games it's inevitable that some people will look for, and find, the answers somewhere online. But you giving answers is different. People going online to find answers is 'cheating', and they know that. But when you give it to them it's 'part of the game'. This would encourage people to find the endings through an answer sheet, which makes the game less fun, and then blame you for making the game unfun.
Kind of like if someone uses wall hacks in Super Metroid they're the only person to blame for making the game unfun, but if the developers gave you a gun that one shot everything it would be the developers fault.
With all that being said, I do think a guide like this implemented correctly could be completely fine and even helpful. As long as you are very adamant about the guide you made being external from the game itself, it should be fine. You could post a guide online or something, just probably not accessible within the game.
Lastly, keep in mind that I'm just one person. These are all my personal observations and I play and enjoy games in my own unique way. I tried my best to think of what's best for your average Joe, but I could easily have missed some important insights that others wouldn't have. I hope you listen to what I have to say, but I also strongly suggest you get other insight from more people too.
Your game was really fun and I had a blast playing it! Keep up the good work.
I agree! This game was so cute and fun! I really enjoyed it, even though it's super simple in design. The effort it takes to achieve all endings makes it very replayable! Honestly, I definitely recommend it, whether you're looking for a quick play or going the completionist route. Simple gameplay, fantastic art, very intriguing characters and story! A good game for sure!
Since it was a short project, I expect you won't come back to it. If you ever decide to, though, I agree with Matt10y that a few simple additions would make it more enjoyable; number 1 being a way to track your endings.
1) Tracking Endings - An additional space to view which endings have been found. This could be as simple as a list of the letters and a way to mark them off as they are found, but the best/more complex option would be more along the lines of what Matt10y mentioned. I would love to be able to replay just the ending from that page, too, since some of the endings are very similar, with just a few dialogue changes. Not sure how difficult that is to code, though, so I don't wanna press the complexity too much.
2) Menu/Homescreen - being able to start the game, see endings you've collected, and view the How To Play instructions. Pretty simple in theory, but would add a layer of quality to it.
3) Skip the instructions - considering how many times you have to replay, a skip button or (even better) a how-to on the main menu seperate from the play option would ease some of the tediousness when looking for those few elusive endings. Not a huge deal, since the instructions are short, sweet, and cute, but I think it would really help up the game to a more 'professional' level.
Just play it a hours ago, and i was go to kumat again because the monster is so handsome.
Man, i love him. Thank you for making this game!
so uhhh... love the game but how do you uhhh get different endings? /gen
The moment the pet evolve into stage 2 evolution (shape like a dog, have 4 feet), the next evolution is very heavily depended on whenever you feed him a lot of [HUMAN FLESH] or not. (You are what you eat afterall)
After that variation of ending is depends on how much you feed him said flesh and/or feed him sweets that he like.
For the W.D. ending reference
Hope it helps!
can you make a how to install vl gothic guide.I downloaded a font but it doesnt say install
You just have to open the gothic vl font and inside there, there is a big button says instal.
I am sorry for the inconvinience! I think I should've write the instruction as 'instal gothic font' instead of 'download gothic font' ó~ò);;
Do let me know if you still need help
I do think you should put these instructions in place of the "Don't forget to download VL Gothic to start the game" phrase.
As it is right now it's pretty vague, and not everyone knows how to install a font or where the font is. Just mention the font is already downloaded and in the game files, but still that we need to actually install it.
Also, this game is really cool! Keep up the great work man!
I've also noticed that if you download the game from a browser, it gives a blank RAR file. But if you download it from the itch io app, it will give you the game files and from there download the fonts. Don't know if this is just me.
I didn't download it from the browser, but honestly it probably isn't just you.
This looks super interesting! Will you ever consider making it compatible with mac?
Thank you very much for your interest. Unfortunately, I never thought of making it conpatible to Mac before (and also not sure how to do it.)
But definetly will give it a thought! ;;w;;)b
For now, only can only played with Windows only :c
Where do i put the VL gothic font? Whenever I put it in the font folder it says it's not there
You just need to download it. By opening the font and click instal in it, so the game can read it.
Doesn't sound like a good solution. Just pack your game with everything what's needed to launch it.
Congrats on release! (LUL)
JSAHaJHJKSHJASJH tHANK yOu